Gyro-Viper
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| Gyro-Vipers | |
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| Personal information | |
| Real Name |
Varies |
| Birthplace |
Varies |
| D.O.B. |
Varies |
| Alias(s) |
Varies |
| Military information | |
| Service branch | |
| Primary MOS |
Rotary Wing Pilot |
| Secondary MOS |
Helicopter Tactics |
| Rank |
Varies |
| Weapon(s) | |
| Organizational information | |
| Factions | |
| Subteams | |
The coordination necessary to pilot a helicopter is akin to operating a yo-yo with your left hand while spinning a pie plate on top of your right index finger while you're balancing full glasses of water on top of your feet. Piloting an attack helicopter in combat is like doing all of that while riding a twelve point buck through the woods in the middle of hunting season. Cobra Gyro-Vipers have to be pretty nervy just to get through the training program. They are culled from the most alert members of the Air-Viper program for their attention to detail in overwhelmingly stressful environments. A Gyro-Viper can pull a helicopter into a vertical, nose-down bank, turning it on a dime while unloading its ordnance on ground targets.
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History
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Canonical/Pre-MUX/Theme History:
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Gyro-Vipers Pilot the Mamba attack helicopters. Only the most skilled Cobra pilots can learn to master the difficult controls of the Mamba.
MUX History:
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"Attack Helicopters come in two varieties: Bigger, heavily armored slower ones, and smaller, faster ones with no armor at all. Mambas fall into the latter category. Gyro-Vipers tend to be fast, decisive thinkers with a self-assured confidence in their flying skills... and they don't look back."
OOC Notes
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Gyro-Vipers are available on the MUX as Disposable Characters, with a much simpler application. They can also be apped directly as full character (format: Gyro-Viper 1234), or upgraded from DCs to OCs.
Notable Gyro-Vipers
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Logs
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Players
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Gallery
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Preferred Vehicles
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- Mamba
